Units

In Sorcerer King armies consist of limited number of single and multi-figure units. Each unit have its own stats, abilities, can gain levels and use items. Player can acquire new units via training them in cities, completing quests, diplomacy or by casting spells. Most units need one or two logistics points in upkeep and some of them require strategic resources in order to train them.

Abilities
Some units have abilities that grant them unique traits and actions such as cleave that allows unit to hit multiple enemies in 1 turn or mounted slayer that grants such unit with damage multiplier against mounted units. Activatable abilities can be used in tactical battles and can have a cooldown, casting time and charge-up timers while passive abilities are always in effect and in some cases grant sovereign a world map spell or spawn a unit. Some abilities scale with unit level or a number of claimed shards.

Stats
Every unit have a number of stats. These stats can be altered via enchantments, leveling and items. Every stat have a mouse over tooltip that breaks down current value to sources such as enchantments, items, leveling and basic value.

Items
Every unit can use all items that are in players inventory. Even if its a wolf or a dragon they still can equip platemail, boots, read scrolls etc. The only exception is weapons. Unit cannot equip weapons without an ability that will allow them to equip a specific type of weapons such as bows, staves, swords and axes.

Experience
Units gain experience by winning battles. Dead units do not gain experience after battle is over even if they can be revived afterwards. Only champions gain new abilities by leveling up. Units increase stats specific to them but generally all units gain more HP. For example imperial pikemen gain +1 physical attack and +1 poison attack per level while simple pikemen gain only +1 physical attack.

Multi-figure units
Multi-figure units work similarly to single figure units with few differences. Attack and hit points of a unit is multiplied by number of figures in it, so a unit with 3 figures with attack value of 5 each will get 15 attack total. Total hit points are calculated in the same way. If a multi-figure unit sustain more damage then 1 or more of single figures HP it contains then it will temporarily lose figures accordingly to match current HP. This results in lower total attack of a unit but does not decrease maximum total HP. Unit can regain figures by restoring HP. Since items that change attack and\or HP apply to one figure, in multi-figure unit it gets multiplied by the number of figures.

Juggernaut and umberdroth multiply their attack value by number of figures in unit that they are attacking so be careful when you engage them in battle.

Lists of available units
City recruitable units Minor faction units Sorcerer King units Roaming monsters