Magic

Spell proficiency is an option in sovereign creation. Players can select or build sovereigns with proficiency in the four different spellbooks: Enchantment, Wrath, Chaos, and Summoning. Enchantment spells focus on boosting your strength of your armies and cities through magical means. Wrath spells deal damage of various kinds upon your enemies. Chaos spells change the playing field in strange and fantastic ways. Summoning spells will bring mighty units with a variety of skills into the world. These spellbooks and your proficency with them determine the available spells when it's time to learn a new one. Learning new spells requires Lore, which comes from the Magic pulled from Shards. The more Lore you're bringing in per turn, the faster you'll learn new spells.